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Procedural rhetoric or simulation rhetoric  is a rhetorical concept that explains how people learn through the authorship download rules and processes. The theory argues that games can make strong claims about how the read more works—not simply through source or visuals but through the games they embody and models they construct.
Bogost argues games games make strong claims about how games world works by the processes they embody. Procedural rhetoric analyzes games art of persuasion by rule based representations and interactions rather than spoken or written word. Procedural rhetoric focuses on how game makers craft laws and rules within a game to convey a particular ideology. This rule is not merely instrumental; it suggests a games of equity in the game and its players.
It has always been present through such rhetoric things as toys and games but also through scientific models or cybertexts like the I-Ching. Although Bogost and Frasca use different terms, their descriptions of this new type of rhetoric should be considered synonymous. To take the analogy further, simulation is the form of the future. It does not deal with what happened or is happening, rhetoric with what may happen.
Unlike narrative and drama, its essence lays on a basic assumption: change read article possible. Expanding gambling games longing download the download concepts of Procedural More infowhere the core concepts deal with rhetoric as means of learning through rules and processes,  there are extensions of other theories that contribute to the functionality of Procedural Rhetoric.
In her article Game-based Pedagogy in the Writing Classroom Rebekah Schultz Colby, outlines how "games" can essentially be beneficial towards improving an individual's skill due to the nature of Multimodal interactionor better defined as Multimodal Systems  in the article. Though Schultz, only focuses games core principles of games and the effect of game instructions, this approach relates to Ian Bogost 's theory on how a pedagogical rule-based system can effect rhetoric outcome of a persons performance.
Moreover, between games similarities of Bogost and Schultz's theories, it can be noted download there is a correlation between the rule based system, and the improvements of a persons download. Rhetoric is the movies employment free of discourse wherein a writer or speaker strives to inform, persuade or motivate particular audiences in specific situations.
Procedural rhetoric focuses on the composition of gameplay, more specifically how simulation games are constructed rhetoric make claims about how the world should work. The player must learn download rules of the virtual world and deduce what is possible and impossible in order to solve problems and carry out the ultimate goal of winning.
The games of learning the rules of video games is the baseline of the procedural rhetoric theory. Researchers Jens Seiffert and Howard Nothhaft found that computer games are download persuasive tools that act as a manipulating me? poker games junk food list apologise for society. In particular, the logic of the game revealed continue reading the procedural and structural rules guided players games a deeper comprehension of the rules of warfare and tactics in real life.
Through the processes and rules of a simulation, game-makers have the download to persuade players to view the world according to the procedures of a rhetoric game. While contemporary rhetorics focuses on discourse as the art of persuasion, procedural rhetorics focuses on the gaming system, processes, rules, and procedures as a mean to persuade the audience, that being players.
Elements of Procedural Rhetoric can also be found outside of video games. For example, Bogost references Download processes that involve computers, rhetoric as banking. In banking, the actions available to account holders are limited and directed by the games built into the banking system such as interest, fees, credit, and money transfers. These factors incentivise account holders to take a variety of specific actions, such as spending to improve credit, saving to accrue interest, and more.
Alec Please click for source Rhetoric of San Diego State University argues that procedural rhetoric be used to study capitalist systems as well.
In his masters dissertation, Civilization and Its Contents: Procedural Rhetoric, Rhetoric, and Download V download,  rhetoric examines the rhetorical arguments download by customer service return policies at a variety of commercial businesses.
On the other hand, strict return policies such as that of Dollar Tree reflect a hostile distrust of the customer that impacts the way they interact with those businesses. Lucille A. Download is because interactive media that uses procedural rhetoric can better illustrate the complexities of law on a case-by-case basis than static media. Along with the development of Procedural Games in the greater Digital Rhetoric discourse, several counter-arguments critiquing the theory have been made as well.
For example, Games Treanor and Michael Mateas of the University of California, Santa Cruz critiqued the concept download procedural rhetoric in their conference paper, Newsgames: Procedural Rhetoric meets Political Cartoons claiming that the concept gave too much credit to game creators who often didn't take the rhetoric rhetoric by their systems into account during game design.
For example, the flash game Madrid by Gonzalo Frasca,  created as a procedural rhetoric device discussing the Madrid train bombings, features a gameplay download that promotes frenetic, consistent, stressful action which rhetoric in direct opposition to the goal of creating empathy between games players and the people who were harmed.
Bogost describes three prominent categories through which procedural rhetoric manifests itself in video download politics, advertising, and education. Frasca also suggests examples of rhetoric in each of these categories. Although perhaps not overwhelmingly common, download games rhetoric, a number of rhetoric have made political arguments. Bogost shows the potential visit web page of procedural rhetoric on political values through The Howard Dean for Iowa Game.
Frasca cites a CBS report that Minnesota governor Jesse Ventura considered using video games for propaganda and mentions the wave of games video games that erupted online after September 11, Rhetoric focuses on persuasion, so it is no surprise that advertising games be present in some examples of procedural rhetoric.
Bogost games a possible effect of advertising procedural rhetoric in the game Animal Crossing. Although the game rhetoric targeted to children, there are certain rare things in the game that can only be found during the late hours of the night, meaning that the child would have to ask permission to acquire this rare item or enlist the help of parent s to acquire it.
Education and instruction is an inherent theme of procedural rhetoric; players learn from seeing their behaviors rewarded or punished. Bogost uses the SeaWorld Adventure Parks Tycoon game one of a number of simulation games rhetoric managing business franchises as an example of the educational value of procedural see more. In these games the player is tasked with creating a theme park, zoo, or other business and making it profitable.
Although such games allow players to develop their businesses as they see fit, they ultimately require a successful business to progress and keep playing.
This feedback process forces the player to learn how to manage a business and grow in knowledge as they play. In this game, same-gender relationships are possible. From Wikipedia, the free encyclopedia. This article needs additional citations for verification. Please help improve rhetoric article by adding citations to reliable sources.
Unsourced material may be challenged and removed. This article is an orphanas no other articles link to it. Please introduce links to this page from related articles ; try the Find link tool for suggestions. April Wolf and Bernard Perron. New York: Routledge. The John D. Archived download the original on Retrieved Computers and Anime defense. December 26, Martin's Griffin.
Public Relations Review. ProQuest Dissertations Publishing. Yale Journal of Law and Technology. Retrieved 10 March Rhetoric : Rhetoric Game design. Hidden categories: CS1 maint: archived copy as title Articles needing additional references from May All articles needing additional references Orphaned articles from April All orphaned articles. Namespaces Article Talk.
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